Gamemaker instance position. You're talking about two vastly different mechanics.
Gamemaker instance position. To start moving towards a position you should set the speed & direction: instance_place compares the collision mask of the calling instance at the given position with the collision mask of what it's checking for. Jan 15, 2013 · To get an object's position simply use. You said 2 (max 4) calls. One returns an id, the other is a boolean. Feb 8, 2024 · With position_meeting and instance_position, the collision is checked at a single point, which you should have indicated with an arrow, crosshair, or a small dot. 2 days ago · What Is The Bug? instance_position will return as always colliding with the tilemap provided even if there is NO collision happening. The above code will check for a collision with all instances found at the mouse position. Jan 6, 2017 · You're comparing instance_position calls with place_meeting calls. . You're talking about two vastly different mechanics. Instance_position checks the exact point for a collision with the specified object/instance. These will be added to a DS list, which is then looped through to destroy each of the instances in collision. That's the only difference. where instance is the instance id (gained through some method, object id can be used if the instance is the only instantiation of the object). In addition to objects and instances, the function also accepts: Passing an array allows you to check for collisions against multiple objects and/or Tile Maps in one call. With this function you can check a position for a collision with another instance or all instances of an object. One is essentially a point_in_rectangle call, the other is a AABB check. Expected Change No response Steps To Reproduce Start GameMaker . So this leads me to even question how you are using instance_position. mxzszusgvxfwmbfcdscjalbctcjzsjefwsihbkjcoeirclghc